Odin: A Service for Gamification of Learning Activities.
José Carlos PaivaJosé Paulo LealRicardo QueirósPublished in: SLATE (2015)
Keyphrases
- learning activities
- learning objects
- learning processes
- learning environment
- mobile learning
- mobile devices
- learning process
- e learning
- learning platform
- learning scenarios
- learning design
- ubiquitous learning
- web services
- learning content
- web based learning systems
- promote learning
- learning objectives
- databases
- learning companion
- end users
- learning goals
- user experience
- learning resources
- activity theory
- collaborative activities
- inquiry learning
- handheld computers
- distance learning
- game based learning environment