User-Defined Interaction Using Everyday Objects for Augmented Reality First Person Action Games.
Mac GreensladeAdrian J. ClarkStephan G. LukoschPublished in: VR Workshops (2022)
Keyphrases
- user defined
- augmented reality
- everyday objects
- learning games
- human computer interaction
- virtual objects
- human interaction
- smart objects
- ambient intelligence
- mixed reality
- data types
- multi user
- ubiquitous computing
- input device
- query language
- real environment
- virtual reality
- computer games
- video games
- head mounted display
- camera tracking
- real scenes
- live video
- user interface
- tangible interaction
- computer generated imagery
- virtual environment
- physical world
- wireless communication
- eye tracking
- sensor data
- context aware
- software engineering
- sensor networks
- preprocessing