Using Serious Games for Learning British Sign Language Combining Video, Enhanced Interactivity, and VR Technology.
Daphne EconomouMelissa Gonzalez RussiIoannis DoumanisMarkos MentzelopoulosVassiliki BoukiJeffery FergusonPublished in: J. Univers. Comput. Sci. (2020)
Keyphrases
- serious games
- virtual environment
- sign language
- educational tools
- communication skills
- online learning
- learning algorithm
- multimedia
- learning scenarios
- sign recognition
- sign language recognition
- case study
- process model
- mobile learning
- video games
- learning experience
- gesture recognition
- virtual reality
- virtual world
- technology enhanced
- digital games
- video images
- intelligent tutoring
- hidden markov models
- learning process
- machine learning