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A Design Plan of a Game System including an Automatic Narrative Generation Mechanism: The Entire Structure and the World Settings.

Jumpei OnoTakashi Ogata
Published in: J. Robotics Netw. Artif. Life (2016)
Keyphrases
  • user interface
  • computer games
  • video games
  • game design
  • human computer interaction
  • semi automatic
  • game theory
  • game engine