An exploratory study into the accessibility of a multi-user virtual world for young people with aphasia.
Julia GalliersStephanie M. WilsonPublished in: BCS HCI (2013)
Keyphrases
- virtual world
- multi user
- virtual environment
- virtual reality
- mixed reality
- multi touch
- single user
- multiple users
- multi granularity
- physical world
- social context
- virtual objects
- virtual humans
- virtual space
- virtual learning environments
- multiple access
- virtual communities
- game based learning
- three dimensional
- immersive environments
- face to face interactions