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A Marketing Tool Based on Games for Smart Devices.
Pantelis Christodoulou
Ioannis Diamantis
Stamatis Dragoumanos
Athanasios Kakarountas
Published in:
Panhellenic Conference on Informatics (2014)
Keyphrases
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smart devices
daily life
smart phones
embedded devices
ubiquitous computing
decision making
human computer interaction
copyright protection