Games with lexicographically ordered $ω$-regular objectives.
Véronique BruyèreQuentin HautemJean-François RaskinPublished in: CoRR (2017)
Keyphrases
- video games
- game playing
- educational games
- game theoretic
- weighted majority
- computer games
- game design
- game theory
- game play
- nash equilibria
- learning games
- multiple objectives
- simulation game
- two player games
- human players
- game tree search
- data sets
- serious games
- decision problems
- learning experience
- evolutionary algorithm