Further Evolution of a Self-Learning Chess Program.
David B. FogelTimothy J. HaysSarah L. HahnJames QuonPublished in: CIG (2005)
Keyphrases
- computer chess
- evaluation function
- brute force
- computer programs
- artificial intelligence
- real world
- program execution
- board game
- game tree search
- evolution process
- programming environment
- heuristic search
- fuzzy neural network
- monte carlo
- multi agent systems
- search algorithm
- case study
- web services
- genetic algorithm
- neural network
- advanced research projects agency