Design of Virtual Reality Reach and Grasp Modes Factoring Upper Limb Ergonomics.
Priya KartickAlvaro J. Uribe-QuevedoDavid Rojas GualdronPublished in: VR Workshops (2020)
Keyphrases
- virtual reality
- virtual environment
- computer graphics
- computer interface
- virtual world
- augmented reality
- human factors
- collaborative virtual environments
- virtual laboratory
- three dimensional
- multi sensory
- virtual reality technology
- visual data mining
- human computer interface
- interface design
- virtual humans
- human computer interaction
- user interface
- photorealistic
- data mining