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Run, Llama, Run: A Computational Thinking Game for K-5 Students Designed to Support Equitable Access.

Stacey A. KoornneefJeremy S. BradburyMichael A. Miljanovic
Published in: SIGCSE (2) (2023)
Keyphrases
  • computational thinking
  • game design
  • learning environment
  • video games
  • learning process
  • learning styles
  • learning experience
  • distance learning
  • learning scenarios
  • distance education