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Run, Llama, Run: A Computational Thinking Game for K-5 Students Designed to Support Equitable Access.
Stacey A. Koornneef
Jeremy S. Bradbury
Michael A. Miljanovic
Published in:
SIGCSE (2) (2023)
Keyphrases
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computational thinking
game design
learning environment
video games
learning process
learning styles
learning experience
distance learning
learning scenarios
distance education