Fast constructive-solid geometry display in the pixel-powers graphics system.

Jack GoldfeatherJeff P. HultquistHenry Fuchs
Published in: SIGGRAPH (1986)
Keyphrases
  • three dimensional
  • liquid crystal
  • multimedia
  • real time
  • computer graphics
  • user interface
  • multi touch
  • frame buffer
  • euclidean geometry
  • computer vision
  • d objects
  • input image
  • computer generated images