Quantifying Children's Engagement with Educational Tangible Blocks.
Jaewon ChoJunwoo YooJu-young ShinJun-Dong ChoAndrea BianchiPublished in: Tangible and Embedded Interaction (2017)
Keyphrases
- educational games
- educational software
- tangible user interface
- learning companion
- primary school
- digital games
- young children
- augmented reality
- learning environment
- e learning
- pilot study
- educational technology
- early childhood
- computer games
- learning analytics
- learning tools
- collaborative interactions
- multimedia
- learning community
- distance education
- learning opportunities
- image blocks
- web based learning
- serious games
- interaction design
- fractal image coding
- school children
- video games
- game mechanics
- learning activities