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Using Availability Heuristics in Game Design to Introduce Children to Energy Sufficient Behaviours at Home.
Nsemeke Ukpong
Privender Saini
Abdullah Al Mahmud
Published in:
INTERACT (4) (2011)
Keyphrases
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game design
educational games
computer games
game based learning
video games
game play
pilot study
playing games
learning tools
design process
statistically significant
digital games
game engine
serious games
augmented reality
programming concepts
experiential learning
learning algorithm