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Using Simple Games to Evaluate Self-Organization Concepts: a Whack-a-mole Case Study.

Nick NygrenJörg Denzinger
Published in: CoG (2019)
Keyphrases
  • case study
  • real world
  • simple examples
  • software engineering
  • concept learning
  • data sets
  • neural network
  • knowledge base
  • software development
  • background knowledge
  • lessons learned
  • semantic network
  • serious games