Effectiveness of analogue business game for learning elementary corporate management : An experimental approach.
Tomomi KanekoRyoju HamadaMasahiro HijiPublished in: KICSS (2016)
Keyphrases
- knowledge management
- information systems
- case study
- learning algorithm
- learning process
- decision making
- reinforcement learning
- active learning
- management system
- game development
- serious games
- card game
- digital games
- business applications
- electronic commerce
- virtual world
- online learning
- supervised learning
- information technology