A case study in AI-assisted board game design.
James GoodmanAlan WallatDiego Pérez-LiébanaSimon LucasPublished in: CoG (2023)
Keyphrases
- game design
- board game
- computer games
- artificial intelligence
- video games
- educational games
- game based learning
- case study
- design process
- game play
- learning games
- programming concepts
- commercial games
- experiential learning
- expert systems
- learning objectives
- serious games
- data model
- game engine
- computer assisted
- learning theories
- end users
- game ai
- computational thinking
- playing games