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DVB Coverage Prediction Using Game Engine Based Ray-Tracing Techniques.
Andrés Navarro
Dinael Guevara
Narcís Cardona
Jordi Joan Gimenez
Published in:
VTC Fall (2011)
Keyphrases
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ray tracing
game engine
image synthesis
photorealistic
game development
computationally intensive
serious games
computer games
game design
video games
computer graphics
specular reflection
game play
highly accurate
texture mapping
implicit surfaces
integral image
object recognition
video sequences
feature vectors