Development and Application Study of Coding Learning Game Using Augmented Reality-Based Tangible Block Chips for Children of Low Age Groups.
Nayoung KimPublished in: HCI (45) (2023)
Keyphrases
- augmented reality
- learning games
- age groups
- mixed reality
- primary school
- tangible user interface
- learning process
- virtual objects
- online learning
- virtual reality
- young children
- face to face collaborative learning
- human computer interaction
- game design
- st century
- live video
- computer vision
- concept maps
- virtual world
- user interface
- image processing