Multiresolution 3D Rendering on Mobile Devices.
Javier LluchRafael GaitánMiguel Escrivá GregoriEmilio CamahortPublished in: International Conference on Computational Science (2) (2006)
Keyphrases
- multiresolution
- mobile devices
- view dependent
- mobile learning
- context aware
- wavelet transform
- mobile phone
- quadtree
- computing devices
- image synthesis
- computer graphics
- smart phones
- location based services
- high fidelity
- coarse to fine
- real time
- multiresolution analysis
- high quality
- embedded devices
- mobile computing
- ambient occlusion
- image fusion
- mobile technologies
- mobile environments
- mobile applications
- variable resolution
- mobile users
- higher resolution
- graphics hardware
- subband
- ray tracing
- image compression
- coarse to fine strategy
- real time rendering
- rendered images
- multiresolution representation
- d scene
- volume rendering
- internet access
- texture mapping
- location aware
- wifi
- physical location
- learning activities
- image pyramid
- photorealistic
- remote server
- tablet computers
- m learning