Virtual reality exposure and neuro-bio feedback to help coping with traumatic events.
Mark A. NeerincxVictor L. KallenAnne-Marie BrouwerLeslie van der LeerMichiel ten BrinkePublished in: ECCE (2010)
Keyphrases
- virtual reality
- virtual environment
- augmented reality
- virtual world
- virtual reality technology
- computer graphics
- three dimensional
- photorealistic
- virtual humans
- multi sensory
- interactive virtual
- haptic device
- force feedback
- visual feedback
- tangible user interface
- virtual reality environments
- virtual museum
- negative feedback
- computer animation
- neuro fuzzy
- visual data mining
- image acquisition
- relevance feedback
- pattern recognition