The Use of Videogames as Complementary Therapeutic Tool for Cognitive Behavioral Therapy in Bulimia Nervosa Patients.
Fernando Fernández-ArandaSusana Jiménez-MurciaJuan J. SantamaríaCristina Giner-BartoloméGemma Mestre-BachRoser GraneroIsabel SánchezZaida AgüeraMaher Ben MoussaNadia Magnenat-ThalmannDimitri KonstantasTony LamMikkel LucasJeppe NielsenPeter LemsSalomé TarregaJosé Manuel MenchónPublished in: Cyberpsychology Behav. Soc. Netw. (2015)
Keyphrases
- video games
- clinical trials
- intensive care unit
- learning experience
- patient monitoring
- authoring tool
- information processing
- myocardial infarction
- game design
- medical devices
- mathematics learning
- medical practitioners
- game play
- decision support system
- cancer treatment
- medical doctors
- spinal cord injury
- cancer patients
- acute myocardial infarction
- clinical data
- learning tools
- therapy planning
- game engine
- student engagement
- medical data
- high risk