Secondary Inputs for Measuring User Engagement in Immersive VR Education Environments.
David MurphyConor HigginsPublished in: CoRR (2019)
Keyphrases
- virtual reality
- user engagement
- virtual reality technology
- virtual environment
- virtual reality environments
- virtual world
- role play
- user experience
- virtual space
- serious games
- information and communication technologies
- signal processing
- dynamic environments
- learning environment
- virtual learning environments
- interactive narrative
- multi user
- three dimensional
- learning community
- user satisfaction
- augmented reality
- real world
- computer graphics
- synthetic characters
- distance learning
- immersive environments
- collaborative virtual environments
- social networks
- e learning
- distributed learning environments
- computer based learning environments
- expert systems
- virtual humans
- simulation environment
- problem based learning
- st century