Computational Thinking through Design Patterns in Video Games.
Giulio BarberoMarcello A. Gómez MaureiraFelienne F. J. HermansPublished in: FDG (2020)
Keyphrases
- video games
- computational thinking
- design patterns
- game design
- educational games
- software engineering
- game play
- learning experience
- learning tools
- object oriented
- software systems
- computer games
- software architecture
- authoring tool
- serious games
- design principles
- learning games
- learning objects
- process model
- learning materials
- databases
- learning systems
- collaborative learning
- software development
- cooperative