Using augmented reality for students health - case of combining educational learning with standard fitness.
Kuei-Fang HsiaoPublished in: Multim. Tools Appl. (2013)
Keyphrases
- augmented reality
- learning games
- formal education
- learning process
- educational experiences
- educational systems
- learning community
- classroom teaching
- learning analytics
- online learning
- learning platform
- educational settings
- web based learning
- blended learning
- learning environment
- mixed reality
- e learning
- learning systems
- remote collaboration
- virtual learning environments
- mobile learning
- learning activities
- human computer interaction
- virtual reality
- virtual objects
- learning scenarios
- learning experience
- higher education
- teaching methods
- distance learning
- learning design
- live video
- learning styles