The effects of ambient motion speed on player performance in video games.
Dinara MouraLyn BartramMagy Seif El-NasrPublished in: IGIC (2012)
Keyphrases
- video games
- game play
- learning experience
- game design
- motion estimation
- educational games
- computer games
- image sequences
- motion analysis
- motion model
- camera motion
- ambient intelligence
- game players
- game playing
- serious games
- game mechanics
- moving objects
- optical flow
- game based learning
- game engine
- role playing game
- playing games
- commercial games
- learning tools
- machine learning
- space time
- game development
- e learning