Machine learning and knowledge engineering for cognitive memory assessment of age groups by anomalies in a serious game.
Juan-Fernando LimaMaría-Inés Acosta-UrigüenMarcos OrellanaPublished in: Intell. Syst. Appl. (2024)
Keyphrases
- knowledge engineering
- serious games
- age groups
- machine learning
- knowledge elicitation
- knowledge acquisition
- knowledge representation
- expert systems
- domain knowledge
- expert knowledge
- knowledge based systems
- knowledge management
- virtual environment
- game play
- artificial intelligence
- case based reasoning
- software engineering
- decision making
- educational games
- computer games
- video games
- design principles
- databases
- significantly higher
- bayesian networks
- computer vision
- information technology
- e learning