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Applications of multi-touch gaming technology to middle-school education.

William MutoPaul J. Diefenbach
Published in: SIGGRAPH Posters (2008)
Keyphrases
  • multi touch
  • multi user
  • school education
  • data processing
  • digital signage
  • virtual environment
  • computer games
  • case study
  • computer systems
  • hardware and software
  • machine learning
  • metadata
  • video games
  • multi channel