Collaborative Virtual Reality as an Adaptable Boundary Object in the Design Phase of Facility Life Cycle.
Annikka LepolaHannu KärkkäinenHenri JaloOsku TorroPublished in: KMIS (2020)
Keyphrases
- life cycle
- virtual reality
- virtual environment
- collaborative virtual environments
- virtual reality environments
- computer graphics
- augmented reality
- interactive virtual
- virtual training
- virtual reality technology
- concurrent engineering
- computer animation
- three dimensional
- d objects
- multi user
- product life cycle
- requirements engineering process
- virtual world
- product design
- software quality
- virtual museum
- multi sensory
- photorealistic
- virtual space
- visual data mining
- design process
- mass production
- real time
- digital museum
- complex scenes
- virtual humans