Positive mood induction procedures for virtual environments designed for elderly people.
Rosa María BañosErnestina EtchemendyDiana CastillaAzucena García-PalaciosSoledad QueroCristina BotellaPublished in: Interact. Comput. (2012)
Keyphrases
- virtual environment
- virtual world
- virtual reality
- multi user
- computer graphics
- collision detection
- physical environment
- virtual learning environments
- virtual humans
- synthetic characters
- role play
- virtual objects
- virtual agents
- daily life
- real environment
- real time
- serious games
- interaction model
- learning processes
- ambient intelligence
- online learning
- virtual training