The selection problem for some first-order stationary Mean-field games.
Diogo A. GomesHiroyoshi MitakeKengo TeraiPublished in: Networks Heterog. Media (2020)
Keyphrases
- first order logic
- higher order
- non stationary
- markov random field
- video games
- markov networks
- computer games
- closed form
- game theory
- statistical mechanics
- game development
- belief networks
- em algorithm
- nash equilibrium
- game play
- game playing
- game theoretic
- online game
- nash equilibria
- free energy
- bayesian inference
- perfect information
- deterministic annealing
- learning agents
- imperfect information
- educational games
- loopy belief propagation
- linear complexity
- clustering algorithm
- maximum likelihood
- search algorithm