Comparing Real Walking in Immersive Virtual Reality and in Physical World using Gait Analysis.
Andrea CanessaPaolo CasuFabio SolariManuela ChessaPublished in: VISIGRAPP (2: HUCAPP) (2019)
Keyphrases
- virtual reality
- physical world
- virtual world
- gait analysis
- virtual environment
- human gait
- virtual space
- human walking
- augmented reality
- virtual humans
- gait recognition
- motion analysis
- mixed reality
- person identification
- computer graphics
- virtual reality technology
- multi user
- gait cycle
- markerless
- human identification
- interactive virtual
- ubiquitous computing
- human motion
- virtual objects
- collaborative virtual environments
- virtual museum
- three dimensional
- real environment
- humanoid robot
- human body
- computer systems
- spatio temporal
- mobile devices