Pseudorandom Noise for Real-Time Volumetric Rendering of Fire in a Production System.
Y. VanzineD. VrajitoruPublished in: VG/PBG@SIGGRAPH (2008)
Keyphrases
- production system
- real time
- pseudorandom
- multistage
- high fidelity
- production process
- certainty factor
- graphics hardware
- production rules
- secret key
- uniformly distributed
- random number
- real time rendering
- control structure
- multiprocessor architecture
- low cost
- optimal production
- volume visualization
- expert systems
- production line
- texture mapping
- computer graphics