Ambient music experience in real and virtual worlds using audio similarity.
Jakob FrankThomas LidyEwald PeiszerRonald GenswaiderAndreas RauberPublished in: SAME (2008)
Keyphrases
- virtual world
- immersive environments
- virtual environment
- polyphonic music
- music information retrieval
- music recommendation
- audio signals
- virtual space
- mixed reality
- music score
- audio features
- virtual reality
- physical world
- multi user
- music retrieval
- audio signal
- music scores
- multimedia
- similarity measure
- music genre classification
- audio recordings
- ambient intelligence
- game based learning
- face to face interactions
- virtual communities
- audio files
- automatic music genre classification
- musical instruments
- similarity estimation
- visual information
- audio visual
- virtual learning environments
- intelligent environments
- distance measure
- semantic similarity
- information technology
- audio content
- real environment
- social networks
- social context