Building high performance DVR via HLA, scene graph and parallel rendering.
Hua XiongZonghui WangXiaohong JiangJiaoying ShiPublished in: VRST (2007)
Keyphrases
- d scene
- ambient occlusion
- distributed memory machines
- image based rendering
- distributed memory
- pc cluster
- image generation
- image rendering
- rendered images
- image based modeling
- parallel processing
- photorealistic
- graph structure
- cluster of workstations
- single image
- view dependent
- computer graphics
- ibm sp
- structured data
- graph theory
- global illumination
- shared memory
- video sequences
- photorealistic rendering
- real scenes
- parallel implementation
- graph representation
- random walk
- dynamic scenes
- weighted graph
- graph mining
- three dimensional
- optical flow
- depth map
- real world objects
- texture mapping
- depth first search
- real time
- complex scenes
- bipartite graph
- directed graph
- image regions
- scene understanding
- moving objects
- computer architecture