Challenges for success in stereo gaming: a Virtual Boy case study.
Matt ZacharaJosé P. ZagalPublished in: Advances in Computer Entertainment Technology (2009)
Keyphrases
- case study
- lessons learned
- virtual environment
- real world
- stereo vision
- virtual world
- virtual reality
- stereo matching
- computer vision
- potential impact
- stereo images
- augmented reality
- depth map
- software development
- disparity map
- game play
- technical challenges
- three dimensional
- stereo camera
- obstacle detection
- information technology
- business process
- neural network
- information systems
- high quality
- serious games
- open issues