Educating engineers for industry 4.0: Virtual worlds and human-robot-teams: Empirical studies towards a new educational age.
Anja RichertMohammad ShehadehLana PlumannsKerstin GroßKatharina SchusterSabina JeschkePublished in: EDUCON (2016)
Keyphrases
- empirical studies
- virtual world
- physical world
- virtual learning environments
- systematic review
- virtual environment
- virtual humans
- game based learning
- robot teams
- empirical analysis
- multi user
- virtual agents
- mixed reality
- virtual reality
- real world data sets
- uci datasets
- virtual communities
- experimental design
- educational games
- serious games
- face to face interactions
- educational technology
- ubiquitous computing
- information sharing
- dynamic environments