A GPU-enabled finite volume solver for large shallow water simulations.
Fabrice ZaouiPublished in: CoRR (2018)
Keyphrases
- ray casting
- graphics hardware
- volume rendering
- real time
- porous media
- question answering
- information extraction
- wall street journal
- graphics processors
- gpu implementation
- water resources
- volume data
- parallel computing
- parallel implementation
- simulation model
- parallel processing
- quantified boolean formulas
- finite automata
- water level
- water quality
- artificial intelligence
- data sets