The Influence of Extended Reality and Virtual Characters' Embodiment Levels on User Experience in Well-Being Activities.
Tanja KojicMaurizio VergariMarco PodratzSebastian MöllerJan-Niklas Voigt-AntonsPublished in: VR Workshops (2024)
Keyphrases
- user experience
- virtual characters
- user perceptions
- virtual environment
- user behavior
- user interface
- social interaction
- user studies
- end users
- user interaction
- embodied conversational agents
- virtual humans
- social influence
- user engagement
- crowd simulation
- serious games
- human activities
- pedagogical agents
- emotional state
- real valued
- virtual reality
- learning environment