Blind in a virtual world: Mobility-training virtual reality games for users who are blind.
Shachar MaidenbaumAmir AmediPublished in: VR (2015)
Keyphrases
- virtual reality
- virtual world
- virtual environment
- virtual training
- physical world
- serious games
- virtual communities
- game based learning
- social context
- multi user
- virtual space
- augmented reality
- computer animation
- virtual humans
- photorealistic
- immersive environments
- mixed reality
- interactive virtual
- information seeking
- virtual objects
- social media
- virtual reality technology
- virtual laboratory
- user experience
- computer graphics
- collaborative virtual environments
- user interface
- multi sensory
- three dimensional