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Is a Change as Good as a Rest? Comparing BreakTypes for Spaced Practice in a Platformer Game.
Brandon Piller
Colby Johanson
Cody J. Phillips
Carl Gutwin
Regan L. Mandryk
Published in:
CHI PLAY (2020)
Keyphrases
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game playing
game theory
educational games
perfect information
computer games
video games
game design
nash equilibrium
learning games
serious games
imperfect information
role playing
database
game tree search
game based learning
information retrieval
real world
real time