Speech Intelligibility versus Congruency: User Preferences of the Acoustics of Virtual Reality Game Spaces.
Constantin PoppDamian T. MurphyPublished in: Virtual Worlds (2024)
Keyphrases
- virtual reality
- user preferences
- virtual world
- speech recognition
- virtual environment
- user behavior
- virtual space
- recommender systems
- user profiles
- collaborative filtering
- computer graphics
- three dimensional
- augmented reality
- computer animation
- user behaviour
- preference model
- signal to noise ratio
- visual data mining
- virtual museum
- interactive virtual
- image processing
- photorealistic
- user feedback
- language model
- virtual humans
- recommendation systems
- force feedback
- user interests
- hierarchical task networks
- mixed reality
- pattern recognition
- virtual reality technology
- decision making