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Virtual gifting and danmaku: What motivates people to interact in game live streaming?

Yi LiYunjun Guo
Published in: Telematics Informatics (2021)
Keyphrases
  • live streaming
  • virtual world
  • peer to peer
  • virtual environment
  • streaming video
  • next generation networks
  • augmented reality
  • limited bandwidth
  • image quality
  • metadata
  • digital libraries
  • behavior analysis