PneumAct: Pneumatic Kinesthetic Actuation of Body Joints in Virtual Reality Environments.
Sebastian GüntherMohit MakhijaFlorian MüllerDominik SchönMax MühlhäuserMarkus FunkPublished in: Conference on Designing Interactive Systems (2019)
Keyphrases
- degrees of freedom
- virtual reality environments
- joint angles
- human body
- virtual reality
- signal processing
- pose estimation
- body parts
- motion planning
- end effector
- joint space
- real time
- human hand
- configuration space
- robotic arm
- force feedback
- path planning
- virtual environment
- machine learning
- mathematical model
- articulated objects
- computer vision