From Virtual Reality to Neuroscience and Back: a Use Case on Peripersonal Hand Space Plasticity.
Agata Marta SocciniFrancesca FerroniMartina ArdizziPublished in: AIVR (2020)
Keyphrases
- virtual reality
- virtual space
- virtual environment
- computer animation
- computer graphics
- virtual world
- augmented reality
- photorealistic
- three dimensional
- virtual humans
- interactive virtual
- visual data mining
- virtual museum
- virtual reality technology
- feed forward
- signal processing
- computer vision
- tangible user interface
- spiking neural networks
- biologically inspired
- human brain
- data representation