A Survey of Full-Body Motion Reconstruction in Immersive Virtual Reality Applications.
Polona CasermanAugusto Garcia-AgundezStefan GöbelPublished in: IEEE Trans. Vis. Comput. Graph. (2020)
Keyphrases
- virtual reality
- computer animation
- three dimensional
- virtual environment
- computer graphics
- augmented reality
- virtual world
- virtual reality technology
- image sequences
- human body
- optical flow
- motion estimation
- camera motion
- motion planning
- motion capture
- virtual space
- virtual reality environments
- photorealistic
- virtual humans
- interactive virtual
- humanoid robot
- space time
- moving objects
- virtual laboratory
- visual data mining
- virtual training
- multi view
- d objects
- joint angles
- force feedback
- virtual museum
- machine learning
- real time