Master thesis students in the video game industry.
Jan SchmidPublished in: SIGGRAPH Asia R&D in the Video Game Industry (2015)
Keyphrases
- video games
- learning experience
- helping students
- middle school
- game based learning
- learning outcomes
- learning tools
- learning process
- business management
- game design
- student learning
- mobile learning
- e learning
- game mechanics
- educational games
- game play
- adventure game
- middle school students
- learning styles
- learning environment
- machine learning
- quest atlantis
- serious games
- playing games
- high school students
- high school
- collaborative learning
- practical experiences
- college students
- computer games
- learning activities
- intelligent tutoring systems
- higher education
- game players
- learning algorithm
- game engine
- control group
- upper level
- game development
- game playing