Uses and Gratifications of Pokémon Go: Why do People Play Mobile Location-Based Augmented Reality Games?
Juho HamariAqdas MalikJohannes KoskiAditya JohriPublished in: Int. J. Hum. Comput. Interact. (2019)
Keyphrases
- augmented reality
- learning games
- mobile augmented reality
- mobile devices
- game playing
- virtual objects
- mixed reality
- markerless
- human computer interaction
- mobile phone
- mobile applications
- video games
- mobile learning
- multi user
- virtual reality
- location based services
- computer games
- real scenes
- real environment
- molecular structures
- promising experimental results demonstrate
- mobile users
- smart phones
- game play
- real objects
- educational games
- live video
- head mounted display
- user interface
- tangible interaction
- artificial intelligence