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A Petri Net-based framework for realistic project management and scheduling: An application in animation and videogames.

Gonzalo MejíaKaren NiñoCarlos MontoyaMaría Angélica SánchezJorge PalaciosLionel Amodeo
Published in: Comput. Oper. Res. (2016)
Keyphrases
  • project management
  • video games
  • change management
  • enterprise architecture
  • e learning
  • software projects
  • information systems
  • information technology
  • open source
  • learning experience
  • management practices