Omnidirectional Video in Museums - Authentic, Immersive and Entertaining.
Jaakko HakulinenTuuli KeskinenVille MäkeläSanteri SaarinenMarkku TurunenPublished in: ACE (2017)
Keyphrases
- learning environment
- learning experience
- video content
- video sequences
- virtual reality
- video streams
- mobile robot
- video frames
- multimedia
- omnidirectional camera
- real time video
- video analysis
- video data
- vision system
- augmented reality
- real time
- field of view
- virtual environment
- video images
- video games
- virtual world
- video database
- high resolution
- cultural heritage
- signal processing
- digital content
- temporal information
- single camera
- multimedia data
- learning process
- learning activities