Communicative behaviors and flow experience in tabletop gaming.
Vivian Hsueh-hua ChenWeirong LinMichael HallerJakob LeitnerHenry Been-Lirn DuhPublished in: Advances in Computer Entertainment Technology (2009)
Keyphrases
- game players
- role playing game
- video games
- game playing
- flow patterns
- multi touch
- human behavior
- data sets
- game play
- educational games
- flow field
- language learning
- computer games
- social interaction
- virtual environment
- digital games
- learning environment
- behavior recognition
- multi agent
- learning algorithm
- real time
- embodied conversational agents
- tangible user interface